A downloadable PDF doohickey

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This here sheet has it all, and if it don't, you don't need it. Write in all yer loopy fantasy campaign details and then start keeping up with when yer party does what and when it needs to stop. It has features!

  • Black out turns as they pass. Six make an hour, and then so forth in a time-like way.
  • Mark turns with a T for torch, an L for lantern, or whip out yer ordinals and leave a note for yourself as to what it means--there's room for them!
  • Remember that T your marked? An hour's passed--your players are in the dark!
  • Add your own color-coding, I guess. Googly-eyes too if yer keen to.
  • First turn in every hour is marked with a reminder to check for random encounters. Oh look, here comes the Donut Man!
  • Each day is made up of two eight-hour stretches and then here comes the eight-hour night watch.
  • For every four hours there's a reminder to throw in some weather to keep things honest. Ma sez "Ain't nothin' sparks cussin' like a well-timed hailstorm."
  • Space for writing down who played on a given "sesh", as the young'uns say.
  • Two-sided with proper space for three-hole punchin'... Reminds me of my time in Shanghai.
  • Daily reminders to prod yer players to scratch off vittles, liquor, and to get their health back in order.

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Click download now to get access to the following files:

TTRPG Turn-Day Tracker.pdf 327 kB